Sub-Badge 1: Instructional Design and Development Process

Design and Development

Challenge 1: Select or create an instructional design process based the nature of the project

Criteria for successful completion of this challenge: Evidence of using an instructional design model (ADDIE, Dick and Carey, Assure, Arcs, etc.) that aligns with a project.  Reflection must address: How you determined which instructional design model to use and why – list specific examples (state of development, using learning objectives as a reference point, resources available, input from your company, etc.).  

Examples: Demonstration of walking through an ID Model (ADDIE, Kirkpatrick, Backwards Design, etc.) on a project, The Evaluation Plan (EDCI 577), Case study (EDCI 672), Final Project (EDCI 572), Final Project (EDCI 569 if taken in Spring 2021 or later), work-related examples of using an ID model as a standard, starting point, or other projects, etc.

Reflection

The focus of this reflection is on selecting or creating an instructional design process tailored to the specific needs of a project, a core competency in instructional design. The artifact used to demonstrate this competency is the case analysis conducted for the Paul Lindley case during the EDCI 672 course. This case study involved a detailed application of the ADDIE model tailored to the requirements of developing an educational game, showcasing the adaptability of instructional design methods.

The Paul Lindley case study provided a practical scenario in which I applied the ADDIE model, focusing on the analysis, design, and development stages. This artifact illustrates how I adapted the instructional design process to align with specific project constraints, including target audience needs and project objectives. By documenting the iterative process of adapting the model, the artifact demonstrates the flexibility and critical thinking involved in effective instructional design.

My previous experience in instructional design, especially in adapting theoretical models to practical applications, informed the approach taken in this case analysis. The project reflected my ability to integrate course content with real-world application, showcasing my understanding of how to modify and apply established instructional design models to meet diverse project requirements effectively.

Working on the Paul Lindley case analysis reinforced the importance of flexibility and adaptability in instructional design. It challenged me to think critically about how to best apply instructional design theories in a way that meets specific project goals. This experience has deepened my understanding of the dynamic nature of instructional design and highlighted the need for continual learning and adaptation. Going forward, I plan to further enhance my ability to tailor instructional design processes to diverse educational contexts and project needs, ensuring that learning interventions are both effective and relevant.

View/Download the Reflection (PDF).

Artifact: Paul Lindley Case Study Analysis - EDCI 672

This document showcases my analysis and application of the ADDIE model to a complex instructional design project. The analysis emphasizes strategic modifications to the design process, providing a tailored approach to meet the educational goals and constraints of developing an educational video game. This artifact demonstrates my ability to adapt instructional design principles to suit specific project needs and objectives effectively.

View/Download the Paul Lindley Case Study Analysis (PDF).